Publications

 

 

  • Peer-reviewed publications

    • J. Perret, L. Dominjon, “The INCA 6D: a Commercial Stringed Haptic System Suitable for Industrial Applications", Proceedings of SPIDAR 20th Anniversary Symposium, Lyon, France, 2009

    • L. Dominjon, J. Perret, A. Lécuyer, “Novel Devices and Novel Interaction Techniques for Human-Scale Haptics”, The Visual Computer, Vol. 23, Num. 4, April 2007

    • L. Dominjon, A. Lécuyer, J.M. Burkhardt, G. Andrade-Barroso, S. Richir, "A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace", Lecture Notes in Computer Science, Vol. 4035, Hans-Peter Seidel, Tomoyuki Nishita and Qunsheng Peng (Eds), Springer Verlag, 2006

    • L. Dominjon, A. Lécuyer, J.M. Burkhardt, S. Richir, "Haptic Hybrid Rotations: Overcoming Hardware Rotational Limitations of Force-Feedback Devices", Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), Washington, US, 2006

    • L. Dominjon, A. Lécuyer, J.M. Burkhardt, G. Andrade-Barroso, S. Richir, "The “Bubble” Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace", Proceedings of World Haptics Conference (joint Eurohaptics Conference and Haptics Symposium), Pisa, Italy, 2005

    • L. Dominjon, A. Lécuyer, J.M. Burkhardt, P. Richard, and S. Richir, "Influence of Control/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments", Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), Bonn, Germany, 2005

     

  • Book chapter

    • P. Fuchs, L. Dominjon, "Les Interfaces Visuelles", chapitre du volume "Interfaçage, Immersion et Interaction en Environnement Virtuel" du Traité de la Réalité Virtuelle, P. Fuchs, G. Moreau et 72 auteurs, 4 volumes, Les Presses de l'Ecole des Mines de Paris, www.ensmp.fr/Presses, mars 2006
  • PhD dissertation

    • L. Dominjon, "Contribution à l'étude des techniques d'interaction 3D pour la manipulation d'objets avec retour haptique en environnement virtuel à échelle humaine", PhD dissertation, 2006
 

 

 

The INCA 6D: a Commercial Stringed Haptic System Suitable for Industrial Applications

J. Perret, L. Dominjon
in Proceedings of the SPIDAR 20th Anniversary Symposium, 2009.

This paper describes the development of the stringed haptic device INCA6D developed by HAPTION after the concept of Spidar. The author points out the difficulties encountered in the process, and the technical solutions chosen by the designers. Several implementations are then presented, including the deployment inside a CAVE™-like system.

 
 

Novel Devices and Novel Interaction Techniques for Human-Scale Haptics

L. Dominjon, J. Perret, A. Lécuyer
in The Visual Computer, 2007.

Today, most haptic devices are designed for desktop applications. Therefore, when dealing with human-scale virtual environments, haptic interaction usually remains limited to only a small portion of the virtual world. This paper describes novel technologies aimed at addressing this issue. We investigate hardware solutions, with the design of devices offering a large workspace, as well as software solutions, with the description of a new interaction paradigm called Haptic Hybrid Control. First evaluations demonstrate encouraging results and suggest that such solutions are relevant, depending on the targeted application.

 
 

Download PDF (in french) - hi res version [10.0 Mb]
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Contribution to the study of 3D interaction techniques for objects manipulation with haptic feedback in a human-scale virtual environment

L. Dominjon
PhD Dissertation, 2006.

Haptic devices usually have a limited workspace, and suitable interaction techniques have to be used in order to make them usable in Human-Scale Virtual Environments (HSVE).
Most of the techniques dedicated to object manipulation in HSVE introduce a Control/Display ratio different from 1. First, we show that this may modify haptic perception of mass of manipulated virtual objects.
Then, we propose a new interaction paradigm in HSVE, the Haptic Hybrid Control. In this paradigm, the force feedback of the haptic device is used to simulate an elastic device. Based on this paradigm, two new interaction techniques are presented and evaluated : the Bubble Technique, for object manipulation in translation, and Haptic Hybrid Rotations, for objects rotations control.

Keywords : Virtual Reality, Haptic Feedback, Haptic Perception, Force Feedback, Interaction Techniques.


 
 


Les Interfaces Visuelles

P. Fuchs, L. Dominjon
in Le Traité de la Réalité Virtuelle, Edition 3, Volume2, 2006.

In this book chapter (in french), the principles, specifications and limits of the main visual interfaces for virtual reality are discussed. The whole book is co-authored with 74 authors and 16 contributors.

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A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace.

L. Dominjon, A. Lécuyer, J-M. Burkardt, G. Barroso, S. Richir
in Lecture Notes in Computer Science, 2006.

In this paper, we describe a formative evaluation of three interaction techniques : the scaling technique, the clutching technique, and the bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.

PDF not available [link to LNCS]

 
 


Haptic Hybrid Rotations: Overcoming Hardware Rotational Limitations of Force-Feedback Devices.

L. Dominjon, A. Lécuyer, J.-M. Burkhardt, S. Richir
in Proceedings of IEEE International Conference on Virtual Reality, 2006.

This paper describes a new interaction technique to overcome the physical rotational limitations of force-feedback devices when manipulating virtual objects. This technique is based on a hybrid control of the object manipulated with the device. When approaching the angular mechanical stops of the device, the control mode switches from angular position-control to rate-control. The force-feedback of the device is used to simulate the use of an elastic device in the rate-control mode.
An experiment was carried out to compare this technique with two other common alternatives that are used when manipulating virtual objects: the rotation scaling, and the clutching technique.

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The “Bubble” Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace.

L. Dominjon, A. Lécuyer, J-M. Burkardt, G. Barroso, S. Richir
in Proceedings of IEEE World Haptics Conference, 2005.

The “Bubble” technique is a novel interaction technique to interact with large Virtual Environments (VE) using a haptic device with a limited workspace. It is based on a hybrid position/rate control which enables both accurate interaction and coarse positioning in a large VE.

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Download video1 [9.9 Mb] , video2 [6.2 Mb], video3 [7.9 Mb]


 
 


Influence of Control/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments.

L. Dominjon, A. Lécuyer, J-M. Burkardt, P. Richard, S. Richir
in Proceedings of IEEE International Conference on Virtual Reality, 2005.

This paper describes two psychophysical experiments which were conducted to evaluate the influence of the Control/Display ratio on the perception of mass of manipulated objects in Virtual Environments (VE). The results suggest that if the visual motion of a manipulated virtual object is amplified when compared to the actual motion of the user’s hand, the user tends to feel that the mass of the object decreases. Thus, decreasing or amplifying the visual motions of the user in a VE may strongly modify the perception of haptic properties of objects that he/she manipulates.

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